var e = require;
var t = module;
var o = exports;
Object.defineProperty(o, "__esModule", {value: !0}),
    (o.Pool_Type = o.KillType = o.RoleEffectType = o.MonsterType = o.SoldierType = o.TeamInfo = void 0);
var n = cc._decorator,
    a = n.ccclass;
n.property,
    (function (e) {
        (e[(e.left_team = 1)] = "left_team"),
            (e[(e.right_team = 2)] = "right_team"),
            (e[(e.rest_team = 3)] = "rest_team");
    })(o.TeamInfo || (o.TeamInfo = {})),
    (function (e) {
        (e[(e.near_soldier = 0)] = "near_soldier"),
            (e[(e.far_soldier = 1)] = "far_soldier"),
            (e[(e.super_soldier = 2)] = "super_soldier");
    })(o.SoldierType || (o.SoldierType = {})),
    (function (e) {
        (e[(e.red = 1)] = "red"),
            (e[(e.bule = 2)] = "bule"),
            (e[(e.spider = 3)] = "spider"),
            (e[(e.dragon = 4)] = "dragon"),
            (e[(e.big_dragon = 5)] = "big_dragon");
    })(o.MonsterType || (o.MonsterType = {})),
    (function (e) {
        (e[(e.level_up = 0)] = "level_up"),
            (e[(e.red_buff = 1)] = "red_buff"),
            (e[(e.blue_buff = 2)] = "blue_buff"),
            (e[(e.dragon_buff = 3)] = "dragon_buff"),
            (e[(e.my_birth_light = 4)] = "my_birth_light"),
            (e[(e.other_birth_light = 5)] = "other_birth_light"),
            (e[(e.home_heal = 6)] = "home_heal"),
            (e[(e.kill = 7)] = "kill"),
            (e[(e.heal = 8)] = "heal"),
            (e[(e.fill = 9)] = "fill"),
            (e[(e.clock = 10)] = "clock"),
            (e[(e.sprint = 11)] = "sprint"),
            (e[(e.coin = 12)] = "coin");
    })(o.RoleEffectType || (o.RoleEffectType = {})),
    (function (e) {
        (e[(e.near_soldier = 7)] = "near_soldier"),
            (e[(e.far_soldier = 8)] = "far_soldier"),
            (e[(e.super_soldier = 9)] = "super_soldier"),
            (e[(e.tower = 10)] = "tower"),
            (e[(e.red_buff = 11)] = "red_buff"),
            (e[(e.blue_buff = 12)] = "blue_buff"),
            (e[(e.spider = 13)] = "spider"),
            (e[(e.dragon = 14)] = "dragon"),
            (e[(e.big_dragon = 15)] = "big_dragon");
    })(o.KillType || (o.KillType = {})),
    (function (e) {
        (e[(e.soldier = 0)] = "soldier"), (e[(e.super_soldier = 1)] = "super_soldier");
    })(o.Pool_Type || (o.Pool_Type = {}));
var i = (function () {
    function e() {}
    return (
        (e.signin_info = [
            {days: 1, type: 0, num: 100},
            {days: 2, type: 1, num: 10},
            {days: 3, type: 0, num: 300},
            {days: 4, type: 1, num: 15},
            {days: 5, type: 0, num: 500},
            {days: 6, type: 1, num: 20},
            {days: 7, type: 2, num: 1},
            {days: 7, type: 0, num: 700}
        ]),
        (e.level_exp = [420, 630, 756, 1008, 1260, 1512, 1764, 2016, 2268]),
        (e.tower_info = [
            {hp: 1e4, attack: 450},
            {hp: 15e3, attack: 560},
            {hp: 2e4, attack: 670}
        ]),
        (e.shop_coin_info = [
            {id: 0, coin: 100, zs: 20, discount: 1},
            {id: 1, coin: 300, zs: 60, discount: 0.95},
            {id: 2, coin: 500, zs: 100, discount: 0.9},
            {id: 3, coin: 700, zs: 140, discount: 0.85},
            {id: 4, coin: 1e3, zs: 200, discount: 0.8}
        ]),
        (e.shop_role_info = [
            {id: 0, type: 0, num: 2e3, discount: 1},
            {id: 1, type: 2, num: 2e3, discount: 1},
            {id: 2, type: 1, num: 200, discount: 1},
            {id: 3, type: 0, num: 5e3, discount: 0.9},
            {id: 4, type: 1, num: 200, discount: 0.9},
            {id: 5, type: 1, num: 400, discount: 0.8},
            {id: 6, type: 1, num: 500, discount: 0.8},
            {id: 7, type: 0, num: 6e3, discount: 0.75},
            {id: 8, type: 4, num: 1, discount: 1},
            {id: 9, type: 4, num: 1, discount: 1},
            {id: 10, type: 4, num: 1, discount: 1},
            {id: 11, type: 3, num: 1e3, discount: 1},
            {id: 12, type: 0, num: 2e3, discount: 1},
            {id: 13, type: 0, num: 3e3, discount: 0.8},
            {id: 14, type: 1, num: 250, discount: 0.9},
            {id: 15, type: 0, num: 2500, discount: 0.8}
        ]),
        (e.dower_up_level = [0, 15, 40, 70, 120]),
        (e.task_info = [
            {id: 0, name: "进入游戏", info: "完成每日进入游戏", active: 20, award_type: 0, award: 50},
            {id: 1, name: "每日签到", info: "完成每日签到", active: 30, award_type: 0, award: 50},
            {id: 2, name: "抽奖达人", info: "完成一次抽奖", active: 40, award_type: 0, award: 100},
            {id: 3, name: "胜利之王", info: "任意模式胜利一次", active: 40, award_type: 0, award: 100},
            {id: 4, name: "小试牛刀", info: "完成两局排位模式", active: 50, award_type: 0, award: 200},
            {id: 5, name: "购物达人", info: "消耗2000金币", active: 40, award_type: 1, award: 50},
            {id: 6, name: "富可敌国", info: "消耗300钻石", active: 60, award_type: 1, award: 100},
            {id: 7, name: "突破天赋", info: "升级任意天赋一次", active: 50, award_type: 0, award: 150},
            {id: 8, name: "战斗狂人", info: "任意模式完成5局游戏", active: 70, award_type: 1, award: 100},
            {id: 9, name: "一战成名", info: "获得一次游戏评分为SSS", active: 30, award_type: 0, award: 200},
            {id: 10, name: "广告达人", info: "累计观看3次视频", active: 70, award_type: 1, award: 150}
        ]),
        (e.task_over_info = [1, 1, 1, 1, 2, 2e3, 300, 1, 5, 1, 3]),
        (e.task_active = [
            {award_type: [0, 2], award_num: [100, 1]},
            {award_type: [1, 2], award_num: [50, 2]},
            {award_type: [1, 3], award_num: [50, 2]},
            {award_type: [2, 3], award_num: [3, 3]},
            {award_type: [0, 2, 4], award_num: [300, 5, 1]}
        ]),
        (e.season_info = [
            {id: 0, award_type: [0], award_num: [100], extra_type: [0], extra_num: [200]},
            {id: 1, award_type: [1], award_num: [20], extra_type: [0, 1], extra_num: [100, 50]},
            {id: 2, award_type: [0], award_num: [200], extra_type: [0, 2], extra_num: [200, 3]},
            {id: 3, award_type: [1, 2, 7], award_num: [100, 2, 1], extra_type: [0, 1, 7], extra_num: [200, 100, 3]},
            {id: 4, award_type: [0], award_num: [150], extra_type: [1], extra_num: [100]},
            {id: 5, award_type: [1], award_num: [50], extra_type: [0, 1], extra_num: [100, 50]},
            {id: 6, award_type: [0, 1], award_num: [200, 30], extra_type: [0, 3], extra_num: [200, 3]},
            {
                id: 7,
                award_type: [1, 3, 7],
                award_num: [180, 4, 2],
                extra_type: [0, 1, 4, 7],
                extra_num: [200, 100, 5, 5]
            },
            {id: 8, award_type: [1], award_num: [100], extra_type: [0, 1], extra_num: [200, 100]},
            {id: 9, award_type: [0, 1], award_num: [180, 60], extra_type: [0, 1, 6], extra_num: [100, 50, 5]},
            {id: 10, award_type: [0], award_num: [200], extra_type: [1, 5], extra_num: [200, 3]},
            {id: 11, award_type: [1, 4, 7], award_num: [200, 5, 5], extra_type: [1, 4, 8], extra_num: [200, 10, 2]},
            {id: 12, award_type: [0, 1], award_num: [100, 50], extra_type: [2], extra_num: [5]},
            {id: 13, award_type: [1], award_num: [120], extra_type: [1, 4], extra_num: [100, 5]},
            {id: 14, award_type: [0], award_num: [300], extra_type: [0, 3], extra_num: [200, 10]},
            {id: 15, award_type: [5, 8], award_num: [5, 3, 1], extra_type: [1, 5, 8], extra_num: [200, 10, 3]},
            {id: 16, award_type: [6], award_num: [2], extra_type: [1], extra_num: [200]},
            {id: 17, award_type: [1, 2], award_num: [80, 3], extra_type: [0, 1, 3], extra_num: [150, 80, 4]},
            {id: 18, award_type: [0, 1, 7], award_num: [200, 60, 1], extra_type: [1, 4, 7], extra_num: [200, 3, 3]},
            {id: 19, award_type: [6, 8], award_num: [5, 1], extra_type: [0, 1, 6, 8], extra_num: [300, 200, 10, 1]},
            {id: 20, award_type: [0, 1], award_num: [300, 50], extra_type: [4], extra_num: [10]},
            {id: 21, award_type: [1, 7], award_num: [120, 3], extra_type: [0, 3, 7], extra_num: [120, 10, 5]},
            {id: 22, award_type: [0, 3], award_num: [200, 4], extra_type: [1, 2], extra_num: [200, 10]},
            {id: 23, award_type: [1, 2, 8], award_num: [100, 2, 1], extra_type: [1, 8], extra_num: [500, 3]},
            {id: 24, award_type: [0, 2], award_num: [500, 6], extra_type: [0], extra_num: [600]},
            {id: 25, award_type: [1, 3], award_num: [20, 5], extra_type: [1], extra_num: [300]},
            {id: 26, award_type: [0, 4], award_num: [200, 8], extra_type: [8], extra_num: [2]},
            {
                id: 27,
                award_type: [1, 7, 8],
                award_num: [100, 5, 1],
                extra_type: [0, 1, 7, 8],
                extra_num: [500, 300, 10, 5]
            }
        ]),
        (e.login_tip_list = [
            "记得每天完成任务哦！",
            "天赋武魂可以给英雄带来强大的提升",
            "击败野怪会有很强力的增益效果",
            "添加桌面图标，下次游戏就不会迷路",
            "段位提升后记得在赛季奖励中领取奖励",
            "复活币是个好东西，死亡后可以快速复活",
            "带好召唤师技能更容易获得游戏胜利",
            "团结队友更容易获得游戏胜利",
            "根据英雄选择合适的天赋"
        ]),
        __decorate([a], e)
    );
})();
o.default = i;
